ΑΙ in Oncology

How will AI transform the way we treat cancer?

Cancer is one of the top causes of death worldwide. According to the American…


Oncolytic Virus Treatments

Oncolytic viruses: From promise to reality

The countless cytotoxic effects of traditional chemotherapy have created the…


AAV challenges. Liver Toxicity. Tumorigenesis.

AAV-based gene therapies: Safe or not? Challenges and considerations for the future.

Adeno-associated virus (AAV) is one of the most studied gene therapy vehicles.…


Launching Health Digital Products

Launching digital health products; don’t make it a space Odyssey!

Digital healthcare was a rapidly evolving space even before the pandemic, while…


Hospital-Acquired Infections (HAIs) in the U.S.

Hospital-Acquired Infections (HAIs) in the U.S. - The nightmare continues!

Hospital-acquired infections (HAIs) or nosocomial infections are diseases…


Decentralized Clinical Trials (DCTs) in Oncology

Decentralized Clinical Trials (DCTs) in Oncology – Is the Pharma Industry ready?

The acceptance of telehealth and the incorporation of digital technologies have…


Health Disparities. Health Equity and SDoH.

Health beyond healthcare. Can pharma reduce health disparities?

Health equity means that all people have the opportunity to fulfill their…


Voice Apps in Healthcare

Voice Apps in Healthcare: Your voice has even more power now!

As discussed in a previous LucidQuest article, smart speakers have been used to…


Mental Health Management Apps

Mental Health Management: –There's an app for that!?

Mental health refers to a person's condition regarding their psychological,…


Digital endpoints in clinical trials

Digital endpoints in clinical trials: DHTs. Game changer or not?

Digital health technologies (DHTs) like mobile applications, wearable sensors,…


Biosimilars on the rise: they are just getting started

Biologics have revolutionized the management of previously intractable…


Videogames on Prescription

Videogames on prescription: Ready Patient One

Research has mainly focused on the negative impact of gaming, and media often…